Moving beyond points, badges, and leaderboards
Leveling, point-tracking, and bonuses can recognize and reward desired activity. Leaderboards and progression indicators can steer individuals to the next tier of personal and business performance.
Quests and countdowns can shape behavior. It’s all part of gamification – and it’s having a real impact on businesses worldwide. Gartner predicts that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Unfortunately, many early efforts never moved beyond tactically layering on points, badges, and leaderboards to pockets of the business.
In fact, Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. Gamification’s potential is much bolder – systematic adoption within and across the business, tightly integrated with the core systems that drive front- and back-office functions.
Gamification can instill challenge, pay-off, and new perspective into day-to-day tasks, tapping into the same human instincts that have led to centuries of passionate competition and engagement – our innate desire to learn, to improve ourselves, to overcome obstacles, and to win.
As business becomes increasingly social, our professional and consumer lives are being built using digital interactions. This momentum can be tapped to augment performance by embedding gaming mechanics into traditional processes. Technology in the workplace can be rewarding, and (gasp) even fun.